Devin Fink

Gameplay Engineer/Graphics Engineer

Games

Title art for my game 'Clockwork Sword'
Title art for my game 'Immunity Wars'
Title art for my game 'Elemental Engagements'

Projects

3D Physarum Simulation

Demonstration screenshot of my 3D Physarum Simulation

Rasterization based Renderer

Demonstration screenshot of Shadow Mapping in OpenGL

Coming Soon!

I am currently working on a fully featured, CPU-based Ray Tracing renderer written in C++. I am also currently working on a DX12 Renderer using Frank Luna's Book on 3D game programming. Although these are not ready for display yet, I plan to have both ready by winter 2025!