Devin Fink
Gameplay Engineer/Graphics Engineer
Games
Projects
3D Physarum Simulation
Rasterization based Renderer
Coming Soon!
I am currently working on a fully featured, CPU-based Ray Tracing renderer written in C++. I am also
currently working on a DX12 Renderer using Frank Luna's Book on 3D game programming. Although these are
not ready for display yet, I plan to have both ready by winter 2025!