Devin Fink
Gameplay Engineer/Graphics Engineer
Education
Some relevant coursework from my time studying Computer Science and Game Development include:
- Rendering With Ray Tracing
- Computer Graphics
- Interactive Computer Graphics
- Calculus I, II, and III
- Linear Algebra
- Traditional Game Development
- Alternative Game Development
Before I graduate in december, I plan to take more classes relating to computer security, architecture, and lower level programming.
Resume